His grandfather was an architect who worked designing interiors for London Underground stations like Osterly and Arnos Grove in the 1930s. It's reference points are obvious, but what's not obvious is the family connection to the source material.īidwell's co-director is Luke Whittaker. There's a tiny run-down ticket office with a little ticket booth, timetables and posters for Lumino City's version of the Circle Line. Looking round the exhibition you see lots of different reference points – London Underground design and typography, Edward Hopper's Nighthawks, governmental research buildings from the '40s and '50s. It's not a fantasy world but it's not a world we 100% know." Sure, there's a house which is also a camera but we wanted to dip into reality. "Lumino City isn't complete magical make-believe. "We weren't focusing so much on game design, it was more about creating spaces that were interesting and different and would give the user a different way to explore an environment. A personal favourite was Thomas Hillier's The Migration of Mel and Judith which was part of the RA Summer Exhibition in 2010. That might sound odd given architecture tends to be associated with functional bricks and mortar creations – why not an interior designer? But there's a lot of experimental and narrative architecture out there, especially in the realms of final year architecture projects. It's not giving enough credit but it was kind of a proof of concept for this bigger city we always wanted to make," says Bidwell.Įarly on, the team brought in architect Catrina Stewart to collaborate on the designs of the city. "We launched Lume to make sure we were able to sell this game and it was something people wanted – that we could even physically do it. It's the sequel to State of Play's previous game, Lume – a similar but smaller scale endeavour. Lumino City is a point and click puzzle adventure which tells the story of Lumi, a little girl seeking her kidnapped grandad. "So it was a natural thing to try and make games in a different way." "We're not natural 3D programmers," she says. The game isn't out until later in November but Bidwell is guiding me round the exhibition, explaining more about the models on display and the challenges involved in their creation. "With Lume we took that in a suitcase to Tokyo Game Show and people thought it was a marketing prop – nope, it's our game!" "We've had people say 'what engine did you use to get that lighting effect?' and it's like, well, we had a lamp…" laughs Bidwell. ![]() Lumino City was created as a sprawling fantastical architectural model in real life before being painstakingly converted into a digital gamespace. If you're not familiar with Lumino City you could be forgiven for thinking all of this card and wiring is entirely a marketing concept, bringing a digital creation into our physical world. ![]() Katherine Bidwell, co-director of studio State of Play, is taking me round the GameCity exhibition of their Lumino City game models. "All our games so far have had some element of handmade-ness to them but Lumino City has gone to the nth degree." The title is a pun of the word "luminosity", which is a measurement on the brightness of a light.These are all photos I took at the exhibition - if you want to see the larger version just click on them.As she was about to exit, she spots a book entitled The Handy Manual, the book Grandad wanted to show her, which contains many diagrams, instructions, and hints on future puzzles.Īs Lumi finds her way to the entrance of a city called Lumino City, As Lumi is in the process of making tea, she suddenly hears someone breaking in and taking Grandad away, who tells her to go to the city before his kidnapping. But before Grandad shares on what had happened, he asks for a cup of tea and says that he wants to show Lumi a book. The game starts right where Lume left off, with Grandad about to tell Lumi about what happened at the village. Join her quest to find her Grandad as she explores the unusual yet beautiful Lumino City and tries to find out more of her Grandad's mysterious life along the way. ![]() Following the events after Lume, Lumi embarks on another journey to get back her Grandad after being captured.
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