What's key here, though, is that progress in The Prelude will be transferrable to the full game when it launches on September 16, meaning players can use it to get a head start on the game. It's a standard demo in a lot of ways, including a short tutorial, a demo of some mobile phone-based face-scanning technology, and a taste of the M圜areer mode. The second bit of interesting game demo news comes from 2K, which this weekend launched The Prelude as a teaser demo ahead of the upcoming launch of NBA 2K17. I didn't have much money for games beyond Final Fantasy VII and Crash Bandicoot 2, but demos for games like Parappa the Rapper, Tomb Raider 2, Armored Core, and Intelligent Qube showed me the range what was possible on a 3D, CD-powered system in a very immediate and real way. It brings to mind the first demo disc that came packaged with the original PlayStation I bought in 1998. Given that, a demo disc with a wide variety of samples is a great way to introduce the hardware to the public even better than any single pack-in game might be. The new wave of VR hardware is still so new that most PSVR purchasers probably don't fully understand what can be done with the new headset or what kind of experiences they're most likely to enjoy. Such a demo disc is a perfect way to introduce virtual reality technology to a console audience. That way, you can get a sense of the content you enjoy the most and can even click to purchase and download the game after trying the demo." In a blog post announcing the demo disc, Sony stressed that it includes "demos of entertainment and gaming content spanning across a wide variety of diverse genres. The first case is Sony's upcoming PlayStation VR headset, which Sony announced today will come packed with a demo disc sporting teasers for 18 different VR experiences (sorry, European readers, but you only get eight demos on your disc). A couple of recent news stories have shown that the humble old game demo might still have some life left in it, though. And it continued into the online console era, when every Xbox Live Arcade game was required to have a free demo version alongside it.įree game demos still exist, of course, but they're not quite so compulsory for publishers, and they can be downright difficult to find on modern consoles. It continued with the abundant demo discs that came bundled with many early CD and DVD-based systems and which came packaged with official magazines throughout their runs. It started in the early '90s, when free shareware demos of games like Wolfenstein 3D and Doom cemented the practice of giving away the first chapter of a game to encourage a full purchase. Gamers of a certain age will remember a time when free game demos were a key part of video game marketing and distribution.
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